Dawn of war 2 retribution campaign guide
However, the narrative that strings the missions together is often stretched, or sometimes completely absent, as it needs to apply to every race, and this can make the whole experience feel a little disjointed and forced. It's too easy to build up a huge force and stomp everything Relic is clearly trying to make missions more memorable, with more set pieces and varying objectives such as ambushing Ork supply convoys or escaping from ruined space hulks. Happily, every mission is no longer a slog through the map before a tedious showdown with an over-powered boss character (although these do remain). One of the reasons we liked Dawn of War II so much in the first place was because it trimmed back the RTS genre's flab and left just the toned, small unit muscle in Retribution the gameplay has been pigging out on units and now feels bloated.ĭespite the radically different approach to units, the game’s play style of travelling through a level rather than operating from a central base remains. Much of the micro-management-heavy, tactical gameplay of Dawn of War II just doesn’t come into play anymore and this is a real shame. Rather than intelligently using your squads and their abilities, it’s now all too easy to build up a huge force and steamroller over almost any opposition.
ExterminatusHowever, rather than adding to the game, all the extra units make Retribution feel cluttered and more simplistic.